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Building a Fictional World From Scratch
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  • The Books
    • Volume 1: Building a Fictional World From Scratch
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    • Creating Cohesive Magic Systems
    • Building Believable Religions
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Author: <span>Rebekah Loper, Author of A-Zs of Worldbuilding</span>
Home Articles posted by Rebekah Loper, Author of A-Zs of Worldbuilding (Page 5)

Author: Rebekah Loper, Author of A-Zs of Worldbuilding

Rebekah Loper began creating epic worlds and stories as a child and never stopped. She is the author of The A-Zs of Worldbuilding series, and has a fantasy novella published in Beatitudes and Woes: A Speculative Fiction Anthology. She lives in Tulsa, OK with her husband, dog, two formerly feral cats, a small flock of feathered dragons (...ok, ok, they're chickens), and an extensive tea collection. When she is not writing, she can be found battling the elements in an effort to create a productive, permaculture urban homestead.
I is for Instruments
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

I is for Instruments

By Rebekah Loper, Author of A-Zs of Worldbuilding

Not all magic requires instruments, but as you develop your magic system and get to know the characters of your story, you may find that it’s easier for your magic practitioners to have a tool which helps them utilize their magic.

Read more"I is for Instruments"
H is for Healing
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

H is for Healing

By Rebekah Loper, Author of A-Zs of Worldbuilding

Healing might be a tricky form of magic, depending on the established rules for your world so far. In addition to magical knowledge, the practitioner will likely need anatomical knowledge as well.

Read more"H is for Healing"
G is for Grimoire
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

G is for Grimoire

By Rebekah Loper, Author of A-Zs of Worldbuilding

No matter what type of magic exists in your world, or how it is utilized, knowledge of it will be accumulated and compiled. Magical knowledge is often treated a bit differently than academic knowledge in general, since in the wrong hands it might be very dangerous.

Read more"G is for Grimoire"
F is for Familiar
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

F is for Familiar

By Rebekah Loper, Author of A-Zs of Worldbuilding

Cats, owls, rats, and various other creatures have appeared in novels and stories as magical companions. You might even slide spirit animals under this definition, for the sake of fantasy worldbuilding.

Read more"F is for Familiar"
E is for Elemental
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

E is for Elemental

By Rebekah Loper, Author of A-Zs of Worldbuilding

With the advance of technology, it’s easy to feel a disconnect from the natural world. In some ways, that can make the natural elements seem more mystical.

Read more"E is for Elemental"
D is for Dragon
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

D is for Dragon

By Rebekah Loper, Author of A-Zs of Worldbuilding

Let’s take a few minutes and talk about magical creatures! Just because you have mythological creatures in your story world doesn’t mean that they have to be magical. Additionally, we’ll discuss the concept of magical companion animals in a couple days.

Read more"D is for Dragon"
C is for Curses
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

C is for Curses

By Rebekah Loper, Author of A-Zs of Worldbuilding

The Power of Words Fantasy and mythology is full of examples of different types of curses, and indeed, a world with magic almost always has the challenge of a curse that must be broken or …

Read more"C is for Curses"
B is for Belief
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

B is for Belief

By Rebekah Loper, Author of A-Zs of Worldbuilding

If You Just Believe… There is power in belief. When you know something as Truth, even if it doesn’t resonate for anyone else, it changes your world. When something requires belief, though, it can quickly …

Read more"B is for Belief"
A is for Atmosphere
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

A is for Atmosphere

By Rebekah Loper, Author of A-Zs of Worldbuilding

Magic in the Air If your world doesn’t have some sort of magic in it, it wouldn’t be fantasy, even if it’s subtle and almost invisible. Calling a work ‘fantasy’ means that something unexplainable is …

Read more"A is for Atmosphere"

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Newest Articles

  • T is for Temples – Worldbuilding Religions May 7, 2020
  • S is for Saints – Worldbuilding Religions May 4, 2020
  • S is for Sabbatical – A Quick Announcement – Returning May 4! April 27, 2020
  • R is for Relic – Worldbuilding Religions April 21, 2020
  • Q is for Questions – Worldbuilding Religions April 20, 2020

Copyright & Usage

© 2020 Fantasia Hearth LLC/Rebekah Loper, unless otherwise noted, and for the exceptions listed below.

 

At times, this blog will host content written by guest contributors. Their words remain their own, though Fantasia Hearth LLC maintains certain rights to content written exclusively for The A-Zs of Worldbuilding.

 

The A-Zs of Worldbuilding, Rebekah Loper, and Fantasia Hearth LLC (also known as Fantasia Hearth Press) make no endorsements of contributors beyond what has been accepted for publication at The A-Zs of Worldbuilding.

 

If you find work of yours posted on this site that should not be (especially if there is an incorrect attribution), or for further inquiries, please contact permissions@atozsofworldbuilding.com.

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