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Category: <span>Creating Cohesive Magic Systems</span>
Home The A-Zs of Worldbuilding Archive for category "Creating Cohesive Magic Systems" (Page 3)

Category: Creating Cohesive Magic Systems

The second set of A-Zs of Worldbuilding covered the creation of magic systems within your already-existing world. These posts were originally shared for the 2019 A-Z Blogging Challenge at RebekahLoper.com.
F is for Familiar
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

F is for Familiar

By Rebekah Loper, Author of A-Zs of Worldbuilding

Cats, owls, rats, and various other creatures have appeared in novels and stories as magical companions. You might even slide spirit animals under this definition, for the sake of fantasy worldbuilding.

Read more"F is for Familiar"
E is for Elemental
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

E is for Elemental

By Rebekah Loper, Author of A-Zs of Worldbuilding

With the advance of technology, it’s easy to feel a disconnect from the natural world. In some ways, that can make the natural elements seem more mystical.

Read more"E is for Elemental"
D is for Dragon
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

D is for Dragon

By Rebekah Loper, Author of A-Zs of Worldbuilding

Let’s take a few minutes and talk about magical creatures! Just because you have mythological creatures in your story world doesn’t mean that they have to be magical. Additionally, we’ll discuss the concept of magical companion animals in a couple days.

Read more"D is for Dragon"
C is for Curses
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

C is for Curses

By Rebekah Loper, Author of A-Zs of Worldbuilding

The Power of Words Fantasy and mythology is full of examples of different types of curses, and indeed, a world with magic almost always has the challenge of a curse that must be broken or …

Read more"C is for Curses"
B is for Belief
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

B is for Belief

By Rebekah Loper, Author of A-Zs of Worldbuilding

If You Just Believe… There is power in belief. When you know something as Truth, even if it doesn’t resonate for anyone else, it changes your world. When something requires belief, though, it can quickly …

Read more"B is for Belief"
A is for Atmosphere
Creating Cohesive Magic Systems, The A-Zs of Worldbuilding

A is for Atmosphere

By Rebekah Loper, Author of A-Zs of Worldbuilding

Magic in the Air If your world doesn’t have some sort of magic in it, it wouldn’t be fantasy, even if it’s subtle and almost invisible. Calling a work ‘fantasy’ means that something unexplainable is …

Read more"A is for Atmosphere"

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